Game Dev December 10, 2017 Components and Messages in Unity Message passing seems a natural fit for a component based architecture, but I'm not satisfied with Unity's built in messaging system, so I tried to make my own. Unity
Mobile Dev November 8, 2017 Clearing Up Input Transparency The Xamarin Forms documentation for input transparency implies that the InputTransparent property simply defines whether or not the element consumes input or passes it. My experiences suggest something a bit more complicated. Xamarin