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    Game Dev
    December 10, 2017

    Components and Messages in Unity

    Message passing seems a natural fit for a component based architecture, but I'm not satisfied with Unity's built in messaging system, so I tried to make my own.

    Unity
    Mobile Dev
    November 8, 2017

    Clearing Up Input Transparency

    The Xamarin Forms documentation for input transparency implies that the InputTransparent property simply defines whether or not the element consumes input or passes it. My experiences suggest something a bit more complicated.

    Xamarin

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